Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UAnimNodeRigidBodyLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody_Library.h |
| Include | #include "BoneControllers/AnimNode_RigidBody_Library.h" |
Syntax
UCLASS (Experimental, MinimalAPI)
class UAnimNodeRigidBodyLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on a rigid body anim node.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRigidBodyAnimNodeReference | ConvertToRigidBodyAnimNode
(
const FAnimNodeReference& Node, |
Get a rigid body anim node context from an anim node context | |
| void | ConvertToRigidBodyAnimNodePure
(
const FAnimNodeReference& Node, |
Get a rigid body anim node context from an anim node context (pure) | |
| FRigidBodyAnimNodeReference | SetOverridePhysicsAsset
(
const FRigidBodyAnimNodeReference& Node, |
Set the physics asset on the rigid body anim graph node (RBAN). |