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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/UAnimNodeRigidBodyLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody_Library.h |
| Include | #include "BoneControllers/AnimNode_RigidBody_Library.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody_Library.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Dynamics",
Meta=(BlueprintThreadSafe, DisplayName="Convert to rigid body"))
static void ConvertToRigidBodyAnimNodePure
(
const FAnimNodeReference & Node,
FRigidBodyAnimNodeReference & RigidBodyAnimNode,
bool & Result
)
Remarks
Get a rigid body anim node context from an anim node context (pure)