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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAnimationCustomVersion | Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules. | ||
| FAnimationStateMachineReference | |||
| FAnimationStateResultReference | |||
| FAnimCustomInstanceHelper | |||
| FAnimSequencerData | |||
| FAnimSequencerInstanceProxy | Proxy override for this UAnimInstance-derived class | ||
| FBlendListBaseReference | |||
| FBlendSpacePlayerReference | |||
| FBlendSpaceReference | |||
| FLayeredBoneBlendReference | |||
| FLinkedAnimGraphReference | |||
| FMirrorAnimNodeReference | |||
| FModifyCurveAnimNodeReference | |||
| FOnMontagePlayDelegate | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FPositionHistory | An easing type defining how to ease float values. | ||
| FRootMotionOverride | Optional Override To Specify RootMotion | ||
| FRotationRetargetingInfo | The FRotationRetargetingInfo is used to provide all of the settings required to perform rotational retargeting on a single transform. | ||
| FSequenceEvaluatorReference | |||
| FSequencePlayerReference | |||
| FSequencerPlayerAnimSequence | Player type that evaluates a sequence-specified UAnimSequence | ||
| FSequencerPlayerBase | Base class for all 'players' that can attach to and be blended into a sequencer instance's output | ||
| FSkeletalControlReference | |||
| ISequencerAnimationOverride | |||
| ISequencerAnimationSupport | |||
| UAnimationStateMachineLibrary | Exposes operations to be performed on anim state machine node contexts. | ||
| UAnimExecutionContextLibrary | Exposes operations to be performed on anim node contexts. | ||
| UAnimSequencerInstance | |||
| UBlendListBaseLibrary | Exposes operations to be performed on anim state machine node contexts. | ||
| UBlendSpaceLibrary | Exposes operations to be performed on a blend space anim node. | ||
| UBlendSpacePlayerLibrary | Exposes operations to be performed on a blend space player anim node. | ||
| UKismetAnimationLibrary | A library of the most common animation blueprint functions. | ||
| ULayeredBoneBlendLibrary | Exposes operations to be performed on a layered bone blend anim node. | ||
| ULinkedAnimGraphLibrary | Exposes operations to be performed on anim node contexts. | ||
| UMirrorAnimLibrary | Exposes operations that can be run on a Mirror node via Anim Node Functions such as "On Become Relevant" and "On Update". | ||
| UModifyCurveAnimLibrary | Exposes operations that can be run on a Modify Curve Node via Anim Node Functions such as "On Become Relevant" and "On Update". | ||
| UPlayMontageCallbackProxy | |||
| USequenceEvaluatorLibrary | Exposes operations to be performed on a sequence evaluator anim node Note: Experimental and subject to change! | ||
| USequencePlayerLibrary | Exposes operations to be performed on a sequence player anim node Note: Experimental and subject to change! | ||
| USequencerAnimationOverride | Copyright Epic Games, Inc. All Rights Reserved. | ||
| USequencerAnimationSupport | |||
| USkeletalControlLibrary | Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change! |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EEasingFuncType | An easing type defining how to ease float values. | ||
| ERotationComponent | A rotational component. This is used for retargeting, for example. | ||
| ESwapRootBone |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | CommonAnimationLibrary::RetargetSingleLocation
(
FVector Location, |
This function performs retargeting of translation using an easing function. | |
| FQuat | CommonAnimationLibrary::RetargetSingleRotation
(
const FQuat& Rotation, |
This function performs retargeting of rotation using an easing function. | |
| float | CommonAnimationLibrary::ScalarEasing
(
float Value, |
This function perform easing on a float value using a variety of easing types. |