Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/BoneControllers > API/Runtime/AnimGraphRuntime/BoneControllers/UAnimNodeRigidBodyLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody_Library.h |
| Include | #include "BoneControllers/AnimNode_RigidBody_Library.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody_Library.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Dynamics", Meta=(BlueprintThreadSafe))
static FRigidBodyAnimNodeReference SetOverridePhysicsAsset
(
const FRigidBodyAnimNodeReference & Node,
UPhysicsAsset * PhysicsAsset
)
Remarks
Set the physics asset on the rigid body anim graph node (RBAN).