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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_MultiWayBlend
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_MultiWayBlend.h |
Include | #include "AnimNodes/AnimNode_MultiWayBlend.h" |
Syntax
struct FAnimNode_MultiWayBlend : public FAnimNode_Base
Remarks
This represents a baked transition.
Variables
Type | Name | Description | |
---|---|---|---|
FInputScaleBias | AlphaScaleBias | ||
bool | bAdditiveNode | ||
bool | bNormalizeAlpha | ||
TArray< float > | DesiredAlphas | ||
TArray< FPoseLink > | Poses |
Constructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
int32 | AddPose () |
||
float | |||
void | RemovePose
(
int32 PoseIndex |
||
void | ResetPoses () |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |