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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_ModifyCurve
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ModifyCurve.h |
Include | #include "AnimNodes/AnimNode_ModifyCurve.h" |
Syntax
struct FAnimNode_ModifyCurve : public FAnimNode_Base
Remarks
Easy way to modify curve values on a pose
Variables
Type | Name | Description | |
---|---|---|---|
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float | Alpha | |
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EModifyCurveApplyMode | ApplyMode | |
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TMap< FName, float > | CurveMap | |
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TArray< FName > | CurveNames | |
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TArray< float > | CurveValues | |
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FBlendedHeapCurve | LastCurve | |
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FPoseLink | SourcePose |
Constructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | FAnimNode_ModifyCurve
(
const FAnimNode_ModifyCurve& |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Add new curve being modified | |
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void | RemoveCurve
(
int32 PoseIndex |
Remove a curve from being modified |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |
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void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |
Operators
Type | Name | Description | |
---|---|---|---|
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FAnimNode_ModifyCurve & | operator=
(
const FAnimNode_ModifyCurve& |