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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_BlendListBase
- FAnimNode_BlendListByBool
- FAnimNode_BlendListByEnum
- FAnimNode_BlendListByInt
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListBase.h |
| Include | #include "AnimNodes/AnimNode_BlendListBase.h" |
Syntax
struct FAnimNode_BlendListBase : public FAnimNode_Base
Remarks
Blend list node; has many children.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FPoseLink > | BlendPose | ||
| bool | bResetChildOnActivation | This reinitializes the re-activated child if the child's weight was zero. | |
| int32 | LastActiveChildIndex | ||
| TArray< FBlendData > | PerBlendData | ||
| TArray< FBlendSampleData > | PerBoneSampleData | Per-bone blending data, allocated when using blend profiles. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddPose () |
||
| int32 | |||
| UBlendProfile * | Get the blend profile to use when blending, if any. | ||
| const TArray< float > & | Get the array of blend times to apply to our input poses. | ||
| EAlphaBlendOption | GetBlendType () |
Get the blend type we will use when blending. | |
| UCurveFloat * | Get the custom blend curve to apply when blending, if any. | ||
| FString | GetNodeName
(
FNodeDebugData& DebugData |
||
| bool | Get whether to reinitialize the child pose when re-activated. | ||
| EBlendListTransitionType | Get the type of transition that this blend list will make. | ||
| void | Initialize () |
||
| void | RemovePose
(
int32 PoseIndex |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBlendData | Struct for tracking blends for each pose. |