Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimationBaseContext
- FAnimationCacheBonesContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimationCacheBonesContext : public FAnimationBaseContext
Remarks
Context passed around when RequiredBones array changed and cached bones indices have to be refreshed. (RequiredBones array changed because of an LOD switch for example)
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimationCacheBonesContext
(
FAnimInstanceProxy* InAnimInstanceProxy |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAnimationCacheBonesContext | WithNodeId
(
int32 InNodeId |