Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_BlendListBase
- FAnimNode_BlendListByEnum
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByEnum.h |
| Include | #include "AnimNodes/AnimNode_BlendListByEnum.h" |
Syntax
struct FAnimNode_BlendListByEnum : public FAnimNode_BlendListBase
Remarks
Blend List by Enum, it changes based on enum input that enters.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint8 | Get the currently selected pose (as an enum value) | ||
| const TArray< int32 > & | Get the mapping from enum value to BlendPose index; there will be one entry per entry in the enum; entries out of range always map to pose index 0. | ||
| void | SetEnumToPoseIndex
(
const TArray< int32 >& InEnumToPoseIndex |
Set the mapping from enum value to BlendPose index. Called during compilation. |
Overridden from FAnimNode_BlendListBase
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| FString | GetNodeName
(
FNodeDebugData& DebugData |