Navigation
Unreal Engine C++ API Reference > Plugins > Water > UWaterWavesAsset
- UObject::BeginDestroy()
- UWaterWavesAsset::BeginDestroy()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include | #include "WaterWaves.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterWaves.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.