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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTreeBuilder
| |
|
| Name |
FWaterBody |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTreeBuilder.h |
| Include Path |
#include "WaterQuadTreeBuilder.h" |
Syntax
struct FWaterBody
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bounds |
FBoxSphereBounds |
|
WaterQuadTreeBuilder.h |
|
| LocalToWorld |
FTransform |
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WaterQuadTreeBuilder.h |
|
| Material |
const UMaterialInterface * |
|
WaterQuadTreeBuilder.h |
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| MaxWaveHeight |
float |
|
WaterQuadTreeBuilder.h |
|
| OverlapMaterialPriority |
int32 |
|
WaterQuadTreeBuilder.h |
|
| PolygonBatches |
TArray< TArray< FVector2D > > |
|
WaterQuadTreeBuilder.h |
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| PolygonBounds |
FBox |
|
WaterQuadTreeBuilder.h |
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| RiverBoxes |
TArray< FBox > |
|
WaterQuadTreeBuilder.h |
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| RiverToLakeMaterial |
const UMaterialInterface * |
|
WaterQuadTreeBuilder.h |
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| RiverToOceanMaterial |
const UMaterialInterface * |
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WaterQuadTreeBuilder.h |
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| StaticMeshRenderData |
FStaticMeshRenderData * |
|
WaterQuadTreeBuilder.h |
|
| SurfaceBaseHeight |
float |
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WaterQuadTreeBuilder.h |
|
| Type |
EWaterBodyType |
|
WaterQuadTreeBuilder.h |
|
| WaterBodyIndex |
int32 |
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WaterQuadTreeBuilder.h |
|