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API > API/Plugins > API/Plugins/VPUtilities
| Name | AVPRootActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Actors/VPRootActor.h |
| Include Path | #include "Actors/VPRootActor.h" |
Syntax
UCLASS (Meta=(DisplayName="VP Root Actor"),
HideCategories=(Actor, Collision, Input, HLOD, Replication))
class AVPRootActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVPRootActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVPRootActor
(
const FObjectInitializer& ObjectInitializer |
Actors/VPRootActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMoveLevelWithActor | bool | Actors/VPRootActor.h |
|
|
| bReentrantPostEditMove | bool | Actors/VPRootActor.h | ||
| CinematicCamera | TObjectPtr< ACineCameraActor > | Actor used to show the size of the scene. | Actors/VPRootActor.h |
|
| RealWorldSceneRepresentation | TObjectPtr< UMeshComponent > | Actor used to show the size of the scene. | Actors/VPRootActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAreComponentsVisible | bool | Actors/VPRootActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACineCameraActor * GetCineCameraActor() |
Get the current camera used by the virtual production. | Actors/VPRootActor.h |
|
void MoveLevelToRootActor() |
Actors/VPRootActor.h |
|
|
void ToggleComponentsVisibility() |
Actors/VPRootActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Actors/VPRootActor.h | ||
virtual void CheckForErrors() |
Actors/VPRootActor.h | ||
virtual void PostEditMove
(
bool bFinished |
Actors/VPRootActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Actors/VPRootActor.h |