Navigation
| Name | VPUtilities |
| Type | Plugin |
| Part of Plugins | Virtual Production Utilities |
| Location | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/ |
| Module Build Rules | VPUtilities.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AFullScreenUserWidgetActor | Widgets are first rendered to a render target, then that render target is displayed in the world. |
| AVPBookmarkActor | |
| AVPGameMode | |
| AVPPassthroughPostProcessVolume | AVPPassthroughPostProcessVolume is derived from APostProcessVolume. |
| AVPRootActor | AVPRootActor |
| AVPViewportTickableActorBase | Actor that tick in the Editor viewport with the event EditorTick. |
| UVPAssetThumbnailWrapperWidget | Version of UAssetThumbnailWidget that compiles in packaged games. |
| UVPBlueprintLibrary | Functionality added to prototype the VR scouting tools |
| UVPBookmarkSettings | |
| UVPCameraBlueprintLibrary | |
| UVPContextMenuProvider | |
| UVPFullScreenUserWidget | Will set the Widgets on a viewport either by Widgets are first rendered to a render target, then that render target is displayed in the world. |
| UVPInteraction | |
| UVPRenderingBlueprintLibrary | Blueprint function library supporting Virtual Production rendering use cases. |
| UVPTimecodeCustomTimeStep | Control the engine's time step via the engine's TimecodeProvider. |
| UVPWorldAssetUserData | UVPWorldAssetUserData |
Structs
| Name | Remarks |
|---|---|
| FVPFullScreenUserWidget_PostProcess | Renders widget by adding it as a blend material. |
| FVPFullScreenUserWidget_PostProcessBase | Implements shared widget initialization logic. |
| FVPFullScreenUserWidget_PostProcessWithSVE | Renders widget in post process phase by using Scene View Extensions (SVE). |
| FVPFullScreenUserWidget_Viewport |
Interfaces
| Name | Remarks |
|---|---|
| IVPContextMenuProvider | |
| IVPInteraction |
Enums
Public
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFirstPointAsSpawnLocation | bool | Use the first vector of input as the spawn transform. Causes RigTransform to be completely ignored. | Libraries/VPCameraBlueprintLibrary.h |
|
| bUseWorldSpace | bool | Use world space (as opposed to local space) for points. | Libraries/VPCameraBlueprintLibrary.h |
|
| LinearApproximationMode | EVPCameraRigSpawnLinearApproximationMode | Causes a linear approximation of the spline points to be generated instead of relying purely on the passed in points / curves. | Libraries/VPCameraBlueprintLibrary.h |
|
| LinearApproximationParam | float | This is only used if LinearApproximationMode is not None. | Libraries/VPCameraBlueprintLibrary.h |
|
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | Parameters used to custom the CameraRig that's created. | Libraries/VPCameraBlueprintLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!
(
EVPViewportTickableFlags E |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags operator&
(
EVPViewportTickableFlags Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags & operator&=
(
EVPViewportTickableFlags& Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags operator^
(
EVPViewportTickableFlags Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags & operator^=
(
EVPViewportTickableFlags& Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags operator|
(
EVPViewportTickableFlags Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags & operator|=
(
EVPViewportTickableFlags& Lhs, |
Actors/VPViewportTickableActorBase.h | ||
EVPViewportTickableFlags operator~
(
EVPViewportTickableFlags E |
Actors/VPViewportTickableActorBase.h |