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| Name | FDecompressionTools |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/DecompressionTools.h |
| Include Path | #include "DecompressionTools.h" |
Syntax
class FDecompressionTools
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DecompressPose
(
FLODPose& OutAnimationPoseData, |
Decompress and retarget animation data using provided RetargetTransforms. | DecompressionTools.h | |
static void DecompressPose
(
FLODPose& OutAnimationPoseData, |
Decompress and retarget animation data. | DecompressionTools.h | |
static void GetAnimationAttributes
(
const UAnimSequence* AnimSequence, |
DecompressionTools.h | ||
static void GetAnimationCurves
(
const UAnimSequence* AnimSequence, |
DecompressionTools.h | ||
static void GetAnimationPose
(
const UAnimSequence* AnimSequence, |
Extracted from UAnimSequence Extracts Animation Data from the provided AnimSequence, using AnimExtractContext extraction parameters | DecompressionTools.h | |
static void GetBonePose
(
const UAnimSequence* AnimSequence, |
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. | DecompressionTools.h | |
static void GetBonePose_Additive
(
const UAnimSequence* AnimSequence, |
DecompressionTools.h | ||
static void GetBonePose_AdditiveMeshRotationOnly
(
const UAnimSequence* AnimSequence, |
DecompressionTools.h | ||
static void RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
DecompressionTools.h | ||
static void RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
DecompressionTools.h | ||
static bool ShouldUseRawData
(
const UAnimSequence* AnimSequence, |
Returns whether decompression should use raw data or not. | DecompressionTools.h | |
static bool UseRawDataForPoseExtraction
(
const UAnimSequence* AnimSequence, |
DecompressionTools.h |