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API > API/Runtime > API/Runtime/Engine
| Name | FRootMotionReset |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FRootMotionReset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRootMotionReset
(
bool bInEnableRootMotion, |
Animation/AnimCompressionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimFirstFrame | FTransform | Animation/AnimCompressionTypes.h | ||
| bEnableRootMotion | bool | Animation/AnimCompressionTypes.h | ||
| bForceRootLock | bool | Animation/AnimCompressionTypes.h | ||
| bIsValidAdditive | bool | Animation/AnimCompressionTypes.h | ||
| RootMotionRootLock | ERootMotionRootLock::Type | Animation/AnimCompressionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetRootBoneForRootMotion
(
FTransform& BoneTransform, |
Animation/AnimCompressionTypes.h | ||
void ResetRootBoneForRootMotion
(
FTransform& BoneTransform, |
Animation/AnimCompressionTypes.h |