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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FDecompressionTools
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
DecompressionTools.h | ||
static void RetargetBoneTransform
(
const FReferencePose& ReferencePose, |
DecompressionTools.h |
RetargetBoneTransform(const FReferencePose &, const USkeleton , const USkeleton , const FName &, FTransform &, const int32, const int32, const bool, const bool)
| Name | RetargetBoneTransform |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/DecompressionTools.h |
| Include Path | #include "DecompressionTools.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/DecompressionTools.cpp |
static void RetargetBoneTransform
(
const FReferencePose & ReferencePose,
const USkeleton * SourceSkeleton,
const USkeleton * TargetSkeleton,
const FName & RetargetSource,
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const int32 LODBoneIndex,
const bool bIsBakedAdditive,
const bool bDisableRetargeting
)
RetargetBoneTransform(const FReferencePose &, const USkeleton , const USkeleton , const FName &, const TArray< FTransform > &, FTransform &, const int32, const int32, const bool, const bool)
| Name | RetargetBoneTransform |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/DecompressionTools.h |
| Include Path | #include "DecompressionTools.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/DecompressionTools.cpp |
static void RetargetBoneTransform
(
const FReferencePose & ReferencePose,
const USkeleton * SourceSkeleton,
const USkeleton * TargetSkeleton,
const FName & SourceName,
const TArray < FTransform > & RetargetTransforms,
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const int32 LODBoneIndex,
const bool bIsBakedAdditive,
const bool bDisableRetargeting
)