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API > API/Plugins > API/Plugins/TrajectoryTools
Encapsulate ability to export a trajectory to the specified asset.
| Name | UTrajectoryExportOperation |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/TrajectoryTools/Source/TrajectoryTools/Public/TrajectoryExportOperation.h |
| Include Path | #include "TrajectoryExportOperation.h" |
Syntax
UCLASS (MinimalAPI)
class UTrajectoryExportOperation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTrajectoryExportOperation
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveTransaction | TUniquePtr< FScopedTransaction > | TrajectoryExportOperation.h | ||
| AssetToProcess | TWeakObjectPtr< UAnimSequence > | TrajectoryExportOperation.h | ||
| GeneratedAsset | TWeakObjectPtr< UAnimSequence > | TrajectoryExportOperation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Run
(
const FTrajectoryExportContext& Context |
Actually run the process to export the trajectory for the given context. | TrajectoryExportOperation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExportTrajectory
(
FGameplayTrajectory* InTrajectory, |
TrajectoryExportOperation.h |