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All information needed to create an asset for a trajectory
| Name | FTrajectoryExportAssetInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/TrajectoryTools/Source/TrajectoryTools/Public/TrajectoryExportOperation.h |
| Include Path | #include "TrajectoryExportOperation.h" |
Syntax
USTRUCT ()
struct FTrajectoryExportAssetInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | Name of asset to be created during export. Defaulted to the name of the selected trajectory in UI. | TrajectoryExportOperation.h |
|
| FolderPath | FDirectoryPath | Directory path where to export asset to | TrajectoryExportOperation.h |
|
| SkeletalMesh | FSoftObjectPath | Path to skeletal mesh to be used and assigned to the exported asset. | TrajectoryExportOperation.h |
|
| Skeleton | FSoftObjectPath | Path to skeleton to be used and assigned to the exported asset. | TrajectoryExportOperation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanCreateAsset() |
TrajectoryExportOperation.h | ||
bool IsValid() |
TrajectoryExportOperation.h | ||
void Reset() |
TrajectoryExportOperation.h |