Navigation
| Name | ToolPresetAsset |
| Type | Plugin |
| Part of Plugins | Tool Presets |
| Location | /Engine/Plugins/Experimental/ToolPresets/Source/ToolPresetAsset/ |
| Module Build Rules | ToolPresetAsset.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UInteractiveToolsPresetCollectionAsset | Implements an asset that can be used to store tool settings as a named preset |
| UInteractiveToolsPresetCollectionAssetFactory | |
| UToolPresetAssetSubsystem | Using an editor subsystem allows us to make sure that we have a default preset asset whenever the editor exists (and to avoid accidentally trying to make one when it doesn't, such as when running cooking scripts). |