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API > API/Plugins > API/Plugins/ToolPresetAsset
| Name | UInteractiveToolsPresetCollectionAssetFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ToolPresets/Source/ToolPresetAsset/Public/ToolPresetAsset.h |
| Include Path | #include "ToolPresetAsset.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UInteractiveToolsPresetCollectionAssetFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UInteractiveToolsPresetCollectionAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInteractiveToolsPresetCollectionAssetFactory() |
ToolPresetAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * FactoryCreateNew
(
UClass* Class, |
ToolPresetAsset.h | ||
FString GetDefaultNewAssetName() |
ToolPresetAsset.h | ||
FText GetDisplayName() |
ToolPresetAsset.h | ||
uint32 GetMenuCategories() |
ToolPresetAsset.h | ||
FText GetToolTip() |
ToolPresetAsset.h | ||
bool ShouldShowInNewMenu() |
ToolPresetAsset.h |