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API > API/Plugins > API/Plugins/ToolPresetAsset
Implements an asset that can be used to store tool settings as a named preset
| Name | UInteractiveToolsPresetCollectionAsset |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ToolPresets/Source/ToolPresetAsset/Public/ToolPresetAsset.h |
| Include Path | #include "ToolPresetAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=(Object),
EditorConfig="UInteractiveToolsPresetCollectionAsset_DefaultCollection")
class UInteractiveToolsPresetCollectionAsset : public UEditorConfigBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorConfigBase → UInteractiveToolsPresetCollectionAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionLabel | FText | ToolPresetAsset.h |
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| PerToolPresets | TMap< FString, FInteractiveToolPresetStore > | TODO: Currently there are no helper methods within this class, simply providing raw access to the underlying arrays and maps. | ToolPresetAsset.h |
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