Navigation
Unreal Engine C++ API Reference > Plugins > TemplateSequence
Inheritance Hierarchy
- TSharedFromThis
- FMovieSceneSpawnRegister
- FSequenceCameraShakeSpawnRegister
References
Module | TemplateSequence |
Header | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequencePlayer.h |
Include | #include "TemplateSequencePlayer.h" |
Syntax
class FSequenceCameraShakeSpawnRegister : public FMovieSceneSpawnRegister
Remarks
A spawn register that accepts a "wildcard" object.
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | SetSpawnedObject
(
UObject* InObject |
Overridden from FMovieSceneSpawnRegister
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | CanSpawnObject
(
UClass* InClass |
Whether this class is supported as a spawnable |
![]() ![]() |
void | DestroySpawnedObject
(
UObject& Object |
Destroy a specific previously spawned object |
![]() ![]() |
UObject * | SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
Spawn an object for the specified GUID, from the specified sequence instance. |