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Unreal Engine C++ API Reference > Plugins > TemplateSequence > FSequenceCameraShakeSpawnRegister
- FMovieSceneSpawnRegister::SpawnObject()
- FSequenceCameraShakeSpawnRegister::SpawnObject()
References
Module | TemplateSequence |
Header | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequencePlayer.h |
Include | #include "TemplateSequencePlayer.h" |
virtual UObject &42; SpawnObject
&40;
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
&41;
Remarks
Spawn an object for the specified GUID, from the specified sequence instance. the spawned object, or nullptr on failure
Parameters
Name | Description |
---|---|
Object | ID of the object to spawn |
TemplateID | Identifier for the current template we're evaluating |
Player | Movie scene player that is ultimately responsible for spawning the object |