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Type | Name | Description | |
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ATemplateSequenceActor | Actor responsible for controlling a specific template sequence in the world. | |
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FSequenceCameraShakeSpawnRegister | A spawn register that accepts a "wildcard" object. | |
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FTemplateSequenceBindingOverrideData | Template sequence binding override data | |
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FTemplateSequenceComponentData | Component data for how a template sequence should remap its object bindings to that of a parent object binding | |
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FTemplateSequenceComponentTypes | ||
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FTemplateSequencePropertyScaleComponentData | Component data for what property to scale inside a template sequence | |
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FTemplateSequenceSpawnRegister | Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence | |
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UCameraAnimationBoundObjectInstantiator | ||
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UCameraAnimationEntitySystemLinker | ||
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UCameraAnimationSequence | A template sequence specifically designed for playing on cameras. | |
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UCameraAnimationSequenceCameraStandIn | A dummy class that we give to a sequence in lieu of an actual camera actor. | |
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UCameraAnimationSequencePlayer | A lightweight sequence player for playing camera animation sequences. | |
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UCameraAnimationSequenceSubsystem | World subsystem that holds global objects for handling camera animation sequences. | |
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UCameraAnimationSpawnableSystem | ||
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USequenceCameraShakePattern | A camera shake pattern that plays a sequencer animation. | |
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UTemplateSequence | Movie scene animation that can be instanced multiple times inside a level sequence. | |
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UTemplateSequencePlayer |