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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders
Inheritance Hierarchy
- IModularFeature
- IMovieSceneTrackRecorderFactory
- FMovieSceneSpawnTrackRecorderFactory
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneSpawnTrackRecorder.h |
Include | #include "TrackRecorders/MovieSceneSpawnTrackRecorder.h" |
Syntax
class FMovieSceneSpawnTrackRecorderFactory : public IMovieSceneTrackRecorderFactory
Destructors
Type | Name | Description | |
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Overridden from IMovieSceneTrackRecorderFactory
Type | Name | Description | |
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bool | CanRecordObject
(
UObject* InObjectToRecord |
Check whether an object can be recorded by this section recorder. |
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bool | CanRecordProperty
(
UObject* InObjectToRecord, |
Spawn Track is based on whether or not the recorded object still exists. |
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UMovieSceneTrackRecorder * | Create a track recorder for this factory. | |
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UMovieSceneTrackRecorder * | CreateTrackRecorderForProperty
(
UObject* InObjectToRecord, |
Create a track recorder for this factory. |
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FText | Get the human readable display name for the recorder. | |
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FName | Unique Name that's stored in the serialized manifest when it's recoreded | |
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bool | Whether or not the created section recorder is serializable. |