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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > FMovieSceneSpawnTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::GetSerializedType()
- FMovieSceneSpawnTrackRecorderFactory::GetSerializedType()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneSpawnTrackRecorder.h |
Include | #include "TrackRecorders/MovieSceneSpawnTrackRecorder.h" |
virtual FName GetSerializedType&40;&41; const
Remarks
Unique Name that's stored in the serialized manifest when it's recoreded