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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > FMovieSceneSpawnTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::CanRecordProperty()
- FMovieSceneSpawnTrackRecorderFactory::CanRecordProperty()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneSpawnTrackRecorder.h |
Include | #include "TrackRecorders/MovieSceneSpawnTrackRecorder.h" |
virtual bool CanRecordProperty
&40;
class UObject &42; InObjectToRecord,
class FProperty &42; InPropertyToRecord
&41; const
Remarks
Spawn Track is based on whether or not the recorded object still exists.