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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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FConvolutionReverb | FConvolutionReverb applies an impulse response to audio. | |
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FConvolutionReverbGainEntry | Gain entry into convolution matrix. | |
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FConvolutionReverbInitData | Data used to initialize the convolution algorithm | |
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FConvolutionReverbSettings | Runtime settings for convolution reverb. | |
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FEffectConvolutionReverb | ||
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FEpicSynth1 | ||
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FEpicSynth1Voice | ||
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FFlexiverb | FFlexiverb Flexiverb is a computationally inexpensive single-channel reverb algorithm optimized for maximizing echo density with as few multiplies as possible. | |
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FFlexiverbSettings | ||
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FMonoWaveTable | ||
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FPatchId | ||
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FSynth1PatchCable | ||
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FSynthesisModule | ||
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FVersionData | ||
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UAudioImpulseResponse | ======================================================================== UAudioImpulseResponseUAsset used to represent Imported Impulse Responses | |
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USynthesisUtilitiesBlueprintFunctionLibrary | Synthesis Utilities Blueprint Function Library A library of synthesis related functions for use in Blueprints |
Typedefs
Enums
Type | Name | Description | |
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ESubmixEffectConvolutionReverbBlockSize | Block size of convolution reverb algorithm. | |
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ESynth1OscType | ||
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ESynth1PatchDestination | ||
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ESynth1PatchSource | ||
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ESynthFilterAlgorithm | ||
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ESynthFilterType | ||
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ESynthLFOMode | ||
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ESynthLFOPatchType | ||
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ESynthLFOType | ||
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ESynthModEnvBiasPatch | ||
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ESynthModEnvPatch | ||
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ESynthStereoDelayMode |