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Unreal Engine C++ API Reference > Plugins > Synthesis
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/Flexiverb.h |
Include | #include "Flexiverb.h" |
Syntax
struct FFlexiverbSettings
Variables
Type | Name | Description | |
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float | Complexity | The higher the complexity value, the higher the computational and memory requirements. |
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float | DecayTime | An approximation of the time, in seconds, the reverb should take to decay to -60 dB. |
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float | PreDelay | The amount, in milliseconds, of delay before the reverberation effect begins. |
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float | RoomDampening | Frequency, in HZ. All frequencies above this value are attenuated. |
Constructors
Type | Name | Description | |
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