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Unreal Engine C++ API Reference > Plugins > Synthesis
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
Include | #include "ConvolutionReverb.h" |
Syntax
struct FConvolutionReverbSettings
Remarks
Runtime settings for convolution reverb.
Variables
Type | Name | Description | |
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bool | bRearChannelFlip | If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
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float | NormalizationVolume | Used to account for energy added by convolution with "loud" Impulse Responses. |
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float | RearChannelBleed | Amount of audio to be sent to rear channels in quad/surround configurations (linear gain, < 0 = phase inverted) |
Constructors
Type | Name | Description | |
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Constants
Name | Description |
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DefaultSettings |