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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
Inheritance Hierarchy
- FSoundEffectBase
- FSoundEffectSubmix
- FSubmixEffectTapDelay
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h |
Include | #include "SubmixEffects/SubmixEffectTapDelay.h" |
Syntax
class FSubmixEffectTapDelay : public FSoundEffectSubmix
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddTap
(
int32 TapId |
|
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void | RemoveTap
(
int32 TapId |
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void | SetEffectParameters
(
const FSubmixEffectTapDelaySettings& InTapEffectParameters |
Sets the reverb effect parameters based from audio thread code. |
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void | SetInterpolationTime
(
float Time |
Set the interpolation time. |
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void | SetTap
(
int32 TapId, |
Overridden from FSoundEffectSubmix
Type | Name | Description | |
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void | Init
(
const FSoundEffectSubmixInitData& InInitData |
Called on an audio effect at initialization on main thread before audio processing begins. |
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void | OnProcessAudio
(
const FSoundEffectSubmixInputData& InData, |
Process the input block of audio. Called on audio thread. |
Overridden from FSoundEffectBase
Type | Name | Description | |
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void | Called when the sound effect's preset changed. |