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Unreal Engine C++ API Reference > Runtime > Engine > Sound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h |
Include | #include "Sound/SoundEffectSubmix.h" |
Syntax
struct FSoundEffectSubmixInputData
Remarks
Struct which supplies audio data to submix effects on game thread.
Variables
Type | Name | Description | |
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Audio::FAlignedFloatBuffer * | AudioBuffer | The raw input audio buffer. Size is NumFrames * NumChannels |
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double | AudioClock | Sample accurate audio clock. |
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const TArray< FTransform > * | ListenerTransforms | The listener transforms (one for each viewport index). |
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int32 | NumChannels | The number of channels of the submix. |
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int32 | NumDeviceChannels | The number of device channels. |
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int32 | NumFrames | The number of audio frames for this input data. 1 frame is an interleaved sample. |
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void * | PresetData | Ptr to preset data if new data is available. |
Constructors
Type | Name | Description | |
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