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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h |
Include | #include "SubmixEffects/SubmixEffectTapDelay.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSubmixEffectTapDelaySettings
Remarks
======================================================================== FTapDelaySubmixPresetSettings UStruct used to define user-exposed params for use with your effect.
Variables
Type | Name | Description | |
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float | InterpolationTime | Number of milliseconds over which a tap will reach it's set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic. |
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float | MaximumDelayLength | Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect. |
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TArray< FTapDelayInfo > | Taps | Each tap's metadata. |
Constructors
Type | Name | Description | |
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