Navigation
Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
Inheritance Hierarchy
- FSoundEffectBase
- FSoundEffectSubmix
- FSubmixEffectConvolutionReverb
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
Include | #include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
Syntax
class FSubmixEffectConvolutionReverb : public FSoundEffectSubmix
Remarks
Audio render thread effect object.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
float | DryVolume | |
![]() |
float | WetVolume |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FSubmixEffectConvolutionReverb
(
const USubmixEffectConvolutionReverbPreset* InPreset |
Construct a convolution object with an existing preset. |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | ||
![]() |
AudioConvReverbIntrinsics::FVersionData | UpdateConvolutionReverb
(
const USubmixEffectConvolutionReverbPreset* InPreset |
Call on the game thread in order to update the impulse response and hardware acceleration used in this submix effect. |
Overridden from FSoundEffectSubmix
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Init
(
const FSoundEffectSubmixInitData& InitData |
Called on an audio effect at initialization on main thread before audio processing begins. |
![]() ![]() |
void | OnProcessAudio
(
const FSoundEffectSubmixInputData& InData, |
Process the input block of audio. Called on audio thread. |
Overridden from FSoundEffectBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called when an audio effect preset settings is changed. |