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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundEffectPreset
- USoundEffectSubmixPreset
- USubmixEffectConvolutionReverbPreset
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
Include | #include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
Syntax
UCLASS&40;&41;
class USubmixEffectConvolutionReverbPreset : public USoundEffectSubmixPreset
Variables
Type | Name | Description | |
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bool | bEnableHardwareAcceleration | Opt into hardware acceleration of the convolution reverb (if available) |
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ESubmixEffectConvolutionReverbBlockSize | BlockSize | Set the internal block size. |
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TObjectPtr< UAudioImpulseResponse > | ImpulseResponse | The impulse response used for convolution. |
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FSubmixEffectConvolutionReverbSettings | Settings | ConvolutionReverbPreset Preset Settings. |
Constructors
Type | Name | Description | |
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USubmixEffectConvolutionReverbPreset
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | Binds to the UAudioImpulseRespont::OnObjectPropertyChanged delegate of the current ImpulseResponse. | |
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FSubmixEffectConvolutionReverbSettings | GetSettings () |
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void | PostEditChangeImpulseProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property changes on the ImpulseResponse object. |
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void | SetImpulseResponse
(
UAudioImpulseResponse* InImpulseResponse |
Set the convolution reverb impulse response |
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void | SetSettings
(
const FSubmixEffectConvolutionReverbSettings& InSettings |
Set the convolution reverb settings |
Overridden from USoundEffectPreset
Type | Name | Description | |
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bool | CanFilter () |
Note: The SubmixEffect boilerplate macros could not be utilized here because the "CreateNewEffect" implementation differed from those available in the boilerplate macro. |
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FSoundEffectBase * | ||
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USoundEffectPreset * | CreateNewPreset
(
UObject* InParent, |
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FText | ||
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UClass * | ||
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bool | ||
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void | Init () |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |