Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UStateTreeEditorSettings
References
Module | StateTreeEditorModule |
Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorSettings.h |
Include | #include "StateTreeEditorSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings&41;
class UStateTreeEditorSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
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bool | bShouldDebuggerAutoRecordOnPIE | If enabled, debugger starts recording information at the start of each PIE session. |
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bool | bShouldDebuggerResetDataOnNewPIESession | If enabled, debugger will clear previous tracks at the start of each PIE session. |
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EStateTreeSaveOnCompile | SaveOnCompile | Determines when to save StateTrees post-compile |
Constructors
Type | Name | Description | |
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UStateTreeEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UStateTreeEditorSettings & | Get () |