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A skeleton named attribute mapping.
| Name | FSkeletonNamedAttributeMapping |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/SkeletonTemplateFramework/Source/Runtime/Public/SkeletonTemplateFramework/SkeletonTemplate.h |
| Include Path | #include "SkeletonTemplateFramework/SkeletonTemplate.h" |
Syntax
USTRUCT ()
struct FSkeletonNamedAttributeMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MappingTypes | TArray< FSkeletonNamedAttributeMappingType > | A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute. | SkeletonTemplateFramework/SkeletonTemplate.h |
|
| Name | FName | The name of the attribute mapping. | SkeletonTemplateFramework/SkeletonTemplate.h |
|
| SourceAttributeSet | FName | The name of the source attribute set to use as keys in our mapping. | SkeletonTemplateFramework/SkeletonTemplate.h |
|
| TableData | TArray< FSkeletonNamedAttributeMappingEntry > | The hierarchy table that contains the mapping data. | SkeletonTemplateFramework/SkeletonTemplate.h |
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