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A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute.
| Name | FSkeletonNamedAttributeMappingType |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/SkeletonTemplateFramework/Source/Runtime/Public/SkeletonTemplateFramework/SkeletonTemplate.h |
| Include Path | #include "SkeletonTemplateFramework/SkeletonTemplate.h" |
Syntax
USTRUCT ()
struct FSkeletonNamedAttributeMappingType
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceType | TObjectPtr< const UClass > | The source named attribute type. | SkeletonTemplateFramework/SkeletonTemplate.h |
|
| TargetType | TObjectPtr< const UClass > | The target mapping payload type. | SkeletonTemplateFramework/SkeletonTemplate.h |
|