Navigation
| Name | SkeletonTemplateFrameworkRuntime |
| Type | Runtime |
| Part of Plugins | Skeleton Template Framework |
| Location | /Engine/Plugins/Experimental/Animation/SkeletonTemplateFramework/Source/Runtime/ |
| Module Build Rules | SkeletonTemplateFrameworkRuntime.Build.cs |
Classes
| Name | Remarks |
|---|---|
| USkeletonBinding | A skeleton binding specifies how a skeleton binds to a template. |
| USkeletonTemplate | A skeleton template specifies a list of attributes that skeletons can contain as well as sets and data mappings. |
| USkeletonTemplateBaseType | |
| USkeletonTemplateBool | |
| USkeletonTemplateFloat | |
| USkeletonTemplateTransform | |
| USkeletonTemplateTranslationRetargetingMode |
Structs
| Name | Remarks |
|---|---|
| FSkeletonAttributeBinding | A skeleton attribute binding. |
| FSkeletonNamedAttribute | A skeleton named attribute. |
| FSkeletonNamedAttributeMapping | A skeleton named attribute mapping. |
| FSkeletonNamedAttributeMappingEntry | A struct stored for each entry in a named attribute mapping. |
| FSkeletonNamedAttributeMappingType | A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute. |
| FSkeletonNamedAttributeSet | A skeleton named attribute set. |