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API > API/Plugins > API/Plugins/SceneStateBinding
| Name | FSceneStateBindingDataHandle |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingDataHandle.h |
| Include Path | #include "SceneStateBindingDataHandle.h" |
Syntax
USTRUCT ()
struct FSceneStateBindingDataHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateBindingDataHandle.h | |||
FSceneStateBindingDataHandle
(
ESceneStateDataType InDataType, |
SceneStateBindingDataHandle.h |
Structs
| Name | Remarks |
|---|---|
| FExternalData |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidIndex | uint16 | SceneStateBindingDataHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint16 | Primary Index to access the data | SceneStateBindingDataHandle.h | |
| SubIndex | uint16 | Secondary Index to the actual data residing somewhere within the data from the Primary Index | SceneStateBindingDataHandle.h | |
| Type | uint16 | The Data Type. | SceneStateBindingDataHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 AsNumber() |
SceneStateBindingDataHandle.h | ||
uint16 GetDataIndex() |
SceneStateBindingDataHandle.h | ||
uint16 GetDataSubIndex() |
SceneStateBindingDataHandle.h | ||
uint8 GetDataType() |
SceneStateBindingDataHandle.h | ||
bool IsDataType
(
ESceneStateDataType InDataType |
SceneStateBindingDataHandle.h | ||
bool IsExternalDataType() |
SceneStateBindingDataHandle.h | ||
bool IsValid() |
SceneStateBindingDataHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint16 GetIndexSafeChecked
(
int32 InIndex |
SceneStateBindingDataHandle.h | ||
static FSceneStateBindingDataHandle MakeExternalDataHandle
(
const FExternalData& InExternalData |
SceneStateBindingDataHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSceneStateBindingDataHandle& InOther |
SceneStateBindingDataHandle.h |