Navigation
| Name | SceneStateBinding |
| Type | Plugin |
| Location | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/ |
| Module Build Rules | SceneStateBinding.Build.cs |
Classes
| Name | Remarks |
|---|---|
| USceneStateBindingCollectionOwner |
Structs
| Name | Remarks |
|---|---|
| FBindingFunctionInfo | Arguments to create a valid FSceneStateBindingFunction |
| FPatchBindingParams | |
| FSceneStateBinding | Represents a binding from a source property to a destination property |
| FSceneStateBindingCollection | Holds all the property bindings to use in execution |
| FSceneStateBindingDataHandle | |
| FSceneStateBindingDesc | |
| FSceneStateBindingFunction | Holds a function object and its template instance data for compilation. Used in editor only |
| FSceneStateBindingReference | |
| FSceneStateBindingResolvedReference | A resolved FSceneStateReference that contains more information about the source |
| FSceneStateBlueprintPropertyReference | Property Reference as a Blueprint Type. Usable in blueprints (e.g. tasks) and parameters |
| FSceneStatePropertyReference | Property References allows the binding system to handle a property by reference rather than by copy. |
| FStructIdChange | |
| TDataTypeHelper |
Interfaces
| Name | Remarks |
|---|---|
| ISceneStateBindingCollectionOwner |
Enums
Public
| Name | Remarks |
|---|---|
| ESceneStateDataType | |
| ESceneStatePropertyReferenceType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FLazyName UE::SceneState::Metadata::CanRefToArray
(
TEXT("CanRefToArray") |
SceneStatePropertyReferenceMetadata.h | ||
const FLazyName UE::SceneState::Metadata::IsRefToArray
(
TEXT("IsRefToArray") |
SceneStatePropertyReferenceMetadata.h | ||
const FLazyName UE::SceneState::Metadata::NoBindingContainerSelfOnly
(
TEXT("NoBindingContainerSelfOnly") |
Version of 'NoBindingSelfOnly' where it applies the no binding policy to the container property only, and not its inner properties E.g. | SceneStateBindingMetadata.h | |
const FLazyName UE::SceneState::Metadata::NoBindingSelfOnly
(
TEXT("NoBindingSelfOnly") |
Describes that the property does not allow binding. | SceneStateBindingMetadata.h | |
const FLazyName UE::SceneState::Metadata::RefType
(
TEXT("RefType") |
SceneStatePropertyReferenceMetadata.h |