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API > API/Plugins > API/Plugins/SceneStateBinding > API/Plugins/SceneStateBinding/FSceneStateBindingCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ForEachBinding
(
TFunctionRef< void(const FPropertyBindingBinding&Binding)> InFunction |
SceneStateBindingCollection.h | ||
virtual void ForEachBinding
(
FPropertyBindingIndex16 InBegin, |
SceneStateBindingCollection.h |
ForEachBinding(TFunctionRef< void(const FPropertyBindingBinding &Binding)>)
| Name | ForEachBinding |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingCollection.h |
| Include Path | #include "SceneStateBindingCollection.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Private/SceneStateBindingCollection.cpp |
virtual void ForEachBinding
(
TFunctionRef < void &Binding )> InFunction
) const
ForEachBinding(FPropertyBindingIndex16, FPropertyBindingIndex16, TFunctionRef< void(const FPropertyBindingBinding &Binding, const int32 BindingIndex)>)
| Name | ForEachBinding |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingCollection.h |
| Include Path | #include "SceneStateBindingCollection.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Private/SceneStateBindingCollection.cpp |
virtual void ForEachBinding
(
FPropertyBindingIndex16 InBegin,
FPropertyBindingIndex16 InEnd,
TFunctionRef < void &Binding , const int32 BindingIndex)> InFunction
) const