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API > API/Plugins > API/Plugins/SceneStateBinding
Represents a binding from a source property to a destination property
| Name | FSceneStateBinding |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBinding.h |
| Include Path | #include "SceneStateBinding.h" |
Syntax
USTRUCT ()
struct FSceneStateBinding : public FPropertyBindingBinding
Inheritance Hierarchy
- FPropertyBindingBinding → FSceneStateBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDataHandle | FSceneStateBindingDataHandle | Handle to the data containing the source property | SceneStateBinding.h | |
| TargetDataHandle | FSceneStateBindingDataHandle | Handle to the data containing the target property | SceneStateBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateBinding.h | |||
FPropertyBindingBinding
(
const FPropertyBindingBinding& Other |
SceneStateBinding.h | ||
FPropertyBindingBinding
(
FPropertyBindingBinding&& Other |
SceneStateBinding.h | ||
FPropertyBindingBinding
(
const FPropertyBindingPath& InSourcePath, |
SceneStateBinding.h | ||
FPropertyBindingBinding
(
FConstStructView InFunctionNodeStruct, |
SceneStateBinding.h |
Overridden from FPropertyBindingBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FConstStructView GetSourceDataHandleStruct() |
SceneStateBinding.h |