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| Name | RivermaxRendering |
| Type | Plugin |
| Part of Plugins | RivermaxCore |
| Location | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/ |
| Module Build Rules | RivermaxRendering.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FRGB10BitToRGBA10CS | Compute shader to convert packed 10 bits RGB to RGBA |
| FRGB12BitToRGBA12CS | Compute shader to convert packed 12 bits RGB to RGBA |
| FRGB16fBitToRGBA16fCS | Compute shader to convert 16 bits float RGB to RGBA |
| FRGB8BitToRGBA8CS | Compute shader to convert packed 8 bits RGB to RGBA 8bits |
| FRGBToRGB10BitCS | Compute shader to convert RGBA to packed 10 bits RGB |
| FRGBToRGB12BitCS | Compute shader to convert RGBA to packed 12 bits RGB |
| FRGBToRGB16fCS | Compute shader to convert RGBA to Float16 RGB |
| FRGBToRGB8BitCS | Compute shader to convert RGBA to packed 8 bits RGB |
| FRGBToYUV10Bit422LittleEndianCS | Compute shader to convert RGB to packed YUV422 10 bits little endian |
| FRGBToYUV8Bit422CS | Compute shader to convert RGB to YUV422 8 bits |
| FYUV10Bit422ToRGBACS | Compute shader to convert packed 8 bits RGB to RGBA 8bits |
| FYUV8Bit422ToRGBACS | Compute shader to convert 2110 YUV8 to RGBA |