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Compute shader to convert packed 8 bits RGB to RGBA 8bits
| Name | FYUV10Bit422ToRGBACS |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
class FYUV10Bit422ToRGBACS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FYUV10Bit422ToRGBACS
Structs
| Name | Remarks |
|---|---|
| FYUV10Bit422LEBuffer | Structure definition to match StructuredBuffer in RivermaxShaders.usf. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FYUV10Bit422ToRGBACS::FParameters * AllocateAndSetParameters
(
FRDGBuilder& GraphBuilder, |
Allocates and setup shader parameter in the incoming graph builder | RivermaxShaders.h | |
BEGIN_SHADER_PARAMETER_STRUCT
(
FParameters |
RivermaxShaders.h | ||
DECLARE_EXPORTED_GLOBAL_SHADER
(
FYUV10Bit422ToRGBACS, |
RivermaxShaders.h | ||
InputYCbCrBuffer TotalElementCount OutTexture END_SHADER_PARAMETER_STRUCT() |
RivermaxShaders.h | ||
InputYCbCrBuffer SHADER_PARAMETER
(
FMatrix44f, |
RivermaxShaders.h | ||
InputYCbCrBuffer TotalElementCount SHADER_PARAMETER
(
uint32, |
RivermaxShaders.h | ||
SHADER_USE_PARAMETER_STRUCT
(
FYUV10Bit422ToRGBACS, |
RivermaxShaders.h |