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Compute shader to convert RGBA to packed 10 bits RGB
| Name | FRGBToRGB10BitCS |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
class FRGBToRGB10BitCS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FRGBToRGB10BitCS
Structs
| Name | Remarks |
|---|---|
| FRGB10BitBuffer | Structure definition to match StructuredBuffer in RivermaxShaders.usf 10 bits per channel, 30 bits per pixel. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRGBToRGB10BitCS::FParameters * AllocateAndSetParameters
(
FRDGBuilder& GraphBuilder, |
Allocates and setup shader parameter in the incoming graph builder | RivermaxShaders.h | |
BEGIN_SHADER_PARAMETER_STRUCT
(
FParameters |
RivermaxShaders.h | ||
DECLARE_EXPORTED_GLOBAL_SHADER
(
FRGBToRGB10BitCS, |
RivermaxShaders.h | ||
InputTexture CapturedSizeX OnePixelDeltaY InputPixelOffsetY OutRGB10Buffer END_SHADER_PARAMETER_STRUCT() |
RivermaxShaders.h | ||
InputTexture CapturedSizeX SHADER_PARAMETER
(
float, |
RivermaxShaders.h | ||
InputTexture CapturedSizeX OnePixelDeltaY SHADER_PARAMETER
(
float, |
RivermaxShaders.h | ||
InputTexture CapturedSizeX OnePixelDeltaY InputPixelOffsetY SHADER_PARAMETER
(
uint32, |
RivermaxShaders.h | ||
InputTexture SHADER_PARAMETER_SAMPLER
(
SamplerState, |
RivermaxShaders.h | ||
SHADER_USE_PARAMETER_STRUCT
(
FRGBToRGB10BitCS, |
RivermaxShaders.h |