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Compute shader to convert packed 10 bits RGB to RGBA
| Name | FRGB10BitToRGBA10CS |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
class FRGB10BitToRGBA10CS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FRGB10BitToRGBA10CS
Structs
| Name | Remarks |
|---|---|
| FRGB10BitBuffer | Structure definition to match StructuredBuffer in RivermaxShaders.usf 10 bits per channel, 30 bits per pixel. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRGB10BitToRGBA10CS::FParameters * AllocateAndSetParameters
(
FRDGBuilder& GraphBuilder, |
Allocates and setup shader parameter in the incoming graph builder | RivermaxShaders.h | |
BEGIN_SHADER_PARAMETER_STRUCT
(
FParameters |
RivermaxShaders.h | ||
DECLARE_EXPORTED_GLOBAL_SHADER
(
FRGB10BitToRGBA10CS, |
RivermaxShaders.h | ||
InputBuffer SHADER_PARAMETER
(
uint32, |
RivermaxShaders.h | ||
InputBuffer OutputTextureSizeX SHADER_PARAMETER_RDG_TEXTURE_UAV
(
RWTexture2D, |
RivermaxShaders.h | ||
SHADER_USE_PARAMETER_STRUCT
(
FRGB10BitToRGBA10CS, |
RivermaxShaders.h |