Navigation
Unreal Engine C++ API Reference > Plugins > RigLogicLib > pma
Inheritance Hierarchy
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/MemoryResource.h |
Include | #include "pma/MemoryResource.h" |
Syntax
class MemoryResource
Remarks
It's purpose is to allow passing arbitrary allocators through API boundaries, without requiring changes in the signatures and types involved.
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void * | allocate
(
std::size_t size, |
|
![]() |
void | deallocate
(
void* ptr, |