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Unreal Engine C++ API Reference > Plugins > RigLogicLib
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Classes
Type | Name | Description | |
---|---|---|---|
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DefaultInstanceCreator | ||
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DefaultInstanceDestroyer | ||
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Delete | ||
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FactoryCreate | ||
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FactoryDestroy | ||
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max_align_of | ||
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MemoryResource | MemoryResource is an abstract class that allows the implementation of polymorphic allocators. | |
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New | ||
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PolyAllocator | ||
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PolyAllocator | ||
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ScopedPtr | Takes ownership over the given pointer and handles it's lifetime. |
Typedefs
Name | Description |
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List | |
Map | |
Matrix | |
min_align_t | |
Set | |
String | |
UnorderedMap | |
UnorderedSet | |
Vector |
Functions
Type | Name | Description | |
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ScopedPtr< Base, TDestroyer > | pma::makeScoped
(
Args&&... args |
Syntactic sugar for creating instances wrapped in a ScopedPtr. |
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ScopedPtr< T, TDestroyerTemplate< T > > | pma::makeScoped
(
Args&&... args |
|
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ScopedPtr< T, typename DefaultInstanceDestroyer< T >::type > | pma::makeScoped
(
Args&&... args |
|
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bool | pma::operator!=
(
const PolyAllocator< T, TAlignment, TDefaultMemoryResource >& lhs, |
|
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bool | pma::operator==
(
const PolyAllocator< T, TAlignment, TDefaultMemoryResource >& lhs, |