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DNA Asset Importer UI options.
| Name | UDNAAssetImportUI |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportUI.h |
| Include Path | #include "DNAAssetImportUI.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI)
class UDNAAssetImportUI :
public UObject ,
public IImportSettingsParser
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDNAAssetImportUI
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDNAAssetImportUI
(
const FObjectInitializer& ObjectInitializer |
DNAAssetImportUI.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsReimport | bool | Whether this UI is construct for a reimport | DNAAssetImportUI.h | |
| FileName | FString | DNA Asset file informations Transient value that are set everytime we show the options dialog. | DNAAssetImportUI.h |
|
| ReimportMesh | UObject * | When we are reimporting, we need the current object to preview skeletal mesh match issues. | DNAAssetImportUI.h | |
| SkeletalMesh | TObjectPtr< class USkeletalMesh > | Skeletal mesh to use for imported DNA asset. | DNAAssetImportUI.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetToDefault() |
DNAAssetImportUI.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
UObject Interface | DNAAssetImportUI.h |
Overridden from IImportSettingsParser
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseFromJson
(
TSharedRef< class FJsonObject > ImportSettingsJson |
IImportSettings Interface | DNAAssetImportUI.h |